Mars

Mars is a chess piece in .

Bulwark
Mars enters the battle in a defensive stance and cannot attack. Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Periodically Mars smashes enemies in a 3-grid radius in front of him with his shield, dealing physical damage.

FRONT PHYSICAL DAMAGE REDUCTION: 30%/50%/70%

FRONT ANGLE: 90

SIDE PHYSICAL DAMAGE REDUCTION: 15%/25%/35%

SIDE ANGLE: 180

BASH RADIUS: 200

BASH DAMAGE: 150/300/450

Mechanics
The ability mechanic consists of 2 abilities: Bulwark and Shield active. Bulwark work like how it does in the base game, Shield active is custom code.

Mars enter the board with Bulwark. After 1 seconds, Shield active is added and hidden (0s cooldown, 0 manacost).


 * 1) Bulwark enter a cooldown, 8/4/2s based on god buff.
 * 2) When Bulwark off cooldown, Bulwark and Shield active are swapped, Bulwark become hidden, Shield active is shown. Then Shield active is executed.
 * 3) After Shield active is executed, Bulwark and Shield active are swapped, Shield active become hidden, Bulwark is shown. Then Bulwark enter a cooldown. (Loop back to step 1)

The Shield active deal physical damage to enemies in a 225 radius circle, with center point is at 175 distance in front of Mars.

Trivia

 * Mars cannot attack.
 * Mars ability costs no mana.
 * The Shield active damage is not instant attack like how it behaves in the base game, and thus does not do what an normal auto attack do (trigger lifesteal, critical, apply debuffs, etc).
 * The cooldown handling on Bulwark is entirely manual. This cooldown is not affected by the built-in cooldown reduction mechanic.