Talk:Drow Ranger

Was there a recent change in how Drow passive works ? previosly it was percentage and effect all stats including items. This was my field data (from February 2019):


 * Marksmanship works on damage and attack speed items.
 * Passive grants +9/+28/+76 damage, and 130+ 26(1.08s) / 40(1.00s) / 53(0.93s) attack speed.
 * Draw*** has 0.93s attack time, good base damage and 40% bonus attack&attack speed from items. This makes her one of the best holder for damage/attack speed items. In comparison, SF gets +50% (pure)damage from items. Troll is slightly better item holder as he got crazy attack speed.

And it was recently updated to a more standard info ... not sure if they "fixed it" or this are just assumptions ... based on classic Dota mechanics:


 * Marksmanship constantly adds 20/30/40 Attack Speed. It doesn't multiplies Attack Speed!
 * Marksmanship multiplies only base (white) damage. It means damage items works better on demons rather on Drow Ranger.

Demorf (talk) 09:53, 5 March 2019 (UTC)


 * Marksmanship uses 2 Modifiers:

1) MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE

2) MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT

I was wrong about damage output. This modifier counts green damage. Seems Double Damage rune uses this modifier.

I think Trivia should look like this:


 * Marksmanship constantly adds 20/30/40 Attack Speed. It doesn't multiplies Attack Speed!
 * Passive grants +9/+28/+76 damage, and 130+ 26(1.08s) / 40(1.00s) / 53(0.93s) attack speed without any items.
 * Draw*** has 0.93s attack time, good base damage and 40% bonus attack damage from items. This makes her one of the best holder for damage/attack speed items. In comparison, SF gets +50% (pure)damage from items. Troll is slightly better item holder as he got crazy attack speed.

I just picked Dark Willow (1.3 BAT same as Drow in DAC) and bought 2 iron branches. I had exactly 156 AS in dota info. After I bought Blade of Alacrity (10 agi == 10 as) but dota say me that Dark Willow have 170 AS. After I bought Hyperstone (55 AS). DW have 241 AS. 130 Base attack speed.
 * Discussion about attack speed.
 * 20 constant attack speed gives 156 AS (=130*1.2)
 * 30 constant attack speed gives 170 AS (=130*1.3)

I agree with damage output and half agree with AS. It's work strange because Base Attack Time is 1.3 and it's less than 1.7 (ideal AS for DotA). All attack speed items are better for this hero. And normally AS cap is 700 but for Dark Willow (or Drow in DAC) cap is 915. 915/130 ~= 700/100.
 * 30+55(Hyperstone) constant attack speed gives 241 AS (=130*1.85).

From DotA 2 Wiki:

Units that do not have 1.7 BAT will display their attack speed differently in the in-game HUD as if they had 1.7 BAT. For example, a unit with 0.85 BAT and no bonus attack speed (100 attack speed) will display itself as having 200 attack speed, because 0.85 seconds is how long a unit with 1.70 BAT and 200 attack speed would take in between attacks. This strange quirk makes it harder to figure out if a hero without 1.7 BAT is nearing the attack speed cap, but it does allow players to compare this uniform "attack speed metric" across all heroes more easily (only their base attack time though, as any bonuses are not expressed in this "attack speed metric", but just added on top).

Here we have 1.7 / 1.3 * 100 = 130 Base Attack Speed. All constant addition to AS works by following formula: 1.7 / 1.3 * (100 + Const AS).

95.28.27.45


 * Marksmanship constantly adds 20/30/40 Attack Speed. It doesn't multiplies any additional Attack Speed from items or auras(Voodoo Frenzy, Assault Cuirass)! Since Drow Ranger has 1.3 Base Attack Time overall she gains 26/39/52 Attack Speed in DotA HUD (values calculated by formula 1.7 / 1.3 * (Attack Speed Bonus)).

95.28.27.45

Please type your responses on new line and end it with ~ to be more readable Demorf (talk) 09:49, 5 March 2019 (UTC)
 * how to add comments in talk page

The bonus attack from Drow's ability (as well as Hunter and Beast synergy) is based on MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE which counts unit's base damage and bonus damage from items for its calculation. This is different from how a percentage bonus damage work in dota2, which only count "white" attack damage (base damage + primary attribute). It does not count bonus damage from other MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE sources. Otherwise, it should stack multiplicatively with itself, which is not the case. We are sure that this bonus damage stack additively. Damage formula should look like this: (Base damage + item damage) * (1 + drow bonus + beast bonus + hunter bonus) PowerChaos125(talk) 16:25, 14 March 2019 (UTC)
 * Damage calculation