Luna | |
---|---|
Elf | |
Knight | |
Cost |
2 |
Health |
500/1000/2000 |
Armor |
5 |
Magical Resistance |
0 |
Attack Damage |
50-60/100-120/200-240 |
1.3 | |
Base Attack Range |
400 |
Luna is a chess piece in Dota Auto Chess.
Piece Ability[]
- Moon Glaives
Empowers Luna's Glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
- ABILITY: Passive
- PIERCES SPELL IMMUNITY: Yes
- BOUNCERADIUS: 500
- BOUNCES: 3/5/7
- DAMAGE REDUCTION PER BOUNCE: 30%
Abilities[]
- Elf species combo
- Evasion
- Active when you have at least (N) different elf pieces on board.
- (3) Elfs: All friendly elves have +20% evasion.
- (6) Elfs: All friendly allies have additional +25% evasion.
- (9) Elfs: When an enemy chess piece missed, it creates an illusion of your chess piece on wihch they get missed.
- Knight class combo
- Divine Protection
- Active when you have at least (N) different knight pieces on board.
- Shield gives 80% magic resistance and 30 armor for 3 seconds
- (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
- (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
- (6) Knights: All allies have 40% chance to proc a damage-reducing shield.
Analysis[]
This ability is a built-in effect from the base game. More information can be found at https://dota2.gamepedia.com/Luna#Moon_Glaives
Although possible, the bounces are not programmed as auto attack, despite the appearance. The bounce triggers when an unit with this ability land an auto attack. They deal physical damage and the damage amount is calculated base on the average of Luna's current attack damage.
Trivia[]
The bounces are not auto attacks, meaning
- They cannot trigger any effects that are triggered when an auto attack land, e.g. debuff, lifesteal, ...
- They cannot trigger critical strike.
- They cannot be evaded. (However, if the initial attack missed, the bounces cannot be triggered)