Dota Auto Chess Wiki
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Puck
Puck
Elf / Dragon
Mage
Cost
2
Health
450/900/1800
Armor
5
Magical Resistance
0
Attack Damage
40-50/80-100/160-200
1.7
Base Attack Range
400

Puck is an elf/dragon mage chess piece in Dota Auto Chess.

Piece Ability[ | ]

Illusory Orb

Puck launches a magic orb that floats in a straight path, damaging enemy units along the way.

  • ABILITY: Point Target
  • AFFECTS: Enemy Units
  • DAMAGE TYPE: Magical
  • PIERCES SPELL IMMUNITY: No
  • MAX DISTANCE: 800
  • DAMAGE: 150 / 200 / 250
  • COOLDOWN: 5 / 4 / 3

Abilities[ | ]

Elf species combo
Evasion
  • Active when you have at least (N) different elf pieces on board.
  • (3) Elfs: All friendly elves have +20% evasion.
  • (6) Elfs: All friendly allies have additional +25% evasion.
  • (9) Elfs: When an enemy chess piece missed, it creates an illusion of your chess piece on wihch they get missed.
Dragon species combo
Attunement
  • Active when there are at least (N) different dragon chess pieces on the chessboard.
  • (3) Dragons: All allied Dragons start the battle with 100 mana.
  • (5) Dragons: All allied pieces with no Active Classes Perks start the battle with 100 mana.
Mage class combo
Magic Vulnerability
  • Active when you have at least (N) different mage pieces on board.
  • (3) Mages: All enemies have their magic resistance reduced by 35%.
  • (6) Mages: All enemies have their magic resistance reduced by an additional 45%.
  • (9) Mages: Your magic damage freezing enemies. Duration depends on damage caused enemy chess piece.

Strategy[ | ]

Click here to add a strategy!


Solving mana poblems[ | ]

Puck has a great nuke and good targeting.

His (Its?) main problem is getting mana for the initial cast.

Giving him items is usually not a great idea, so there are 2 more options:

  • Use him in a Mage group with a CM** . The aura solves the initial mana problems.
  • Use him in a Dragon (3) group, where he immediately gets to full mana.
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